Sunday, August 24, 2008

Burnt Offerings: Part 1

The PCs are an adventuring group from the city of Magnimar. They were in Sandpoint, on the first day of Autumn, to witness the Swallowtail Festival. A new temple had been erected in Sandpoint to replace the one that had burnt to the ground. As Father Zantus took the stage, there was the sound of screaming and strange singing in squeeky voices:

Goblins chew and goblins bite.
Goblins cut and goblins fight.
Stab the dog and cut the horse,
Goblins eat and take by force!

Goblins race and goblins jump.
Goblins slash and goblins bump.
Burn the skin and mash the head,
Goblins here and you be dead!

Chase the baby, catch the pup.
Bonk the head to shut it up.
Bones be cracked, flesh be stewed,
We be goblins! You be food!

The heroes fought through wave after wave of goblins. Goblins lashed out with sword and fire. Some were less successful, falling to their deaths from the roofs of houses or drowning in rain barrels. At least one thought the better part of valor was to urinate on the halfling’s feet. The goblins, for the their part, tried their hardest to keep up, but our heroes were triumphant.

As we left for the night, the heroes had just stumbled upon a noble and his dog, being harassed by a mounted goblin. The dog has just fallen, and all the looting goblins in the courtyard stopped to cheer their champion as the heroes began taking their postilions with sword and spell at the ready......but that is a story for another day.

A Roll Call of Heroes

Here is a quick introduction to the heroes of our tales.


Andy playing as the treasure hungry Runt Pumpernickle, the Halfling Rogue.

Josh playing as the drunken Adrik Stoneliver, the Dwarf Cleric of Cayden Cailean.

Lauren playing as the slightly wicked Methuselah, the Half-Elf Warlock

Margaret playing as the nimble Alistar, the Elf Fighter

Matt playing as Sarineo, the stoic Dragonborn Paladin of Gorum.


Saturday, August 16, 2008

WANTED!

The following is posted at the front of the Goblin Squash Stables (location 38 on the Sandpoint map)

Wanted - dead! (proof of death is required for full reward.)

Big Gugmut, an unusually muscular and tall goblin from Mosswood who, it is said, had a hobgoblin for a mother and a wild boar for a father. 200gp reward

Koruvus , champion of the Seven Tooth tribe, who is well known for his magic longsword. 100 gp reqard

Vorka, a notorious goblin cannibal who lives in the Brinestump marsh, a member of the Licktoad tribe. 100 gp reward

Ripnugget, the leader of the Thistletop goblins 200 gp reward

Bruthazmus, the infamous bugbear assassin who lives in northern Nettlewood. 500 gp reward

Also proof of death of members of any of the five tribes of goblins (Thistletop, Mosswood, Seven Tooth, Birdcruncher, Licktoad) will earn a reward of 5 gp per goblin.

Information on surviving members of the Bonegrinder Tribe will earn 20 gp.

Remember the following when hunting goblins:
1. Goblins hate horses
2: Goblins hate dogs
3: Goblins raid junkyards
4: Goblins love to sing
5: Goblins are sneaky
6: Goblins are a little crazy
7: Goblins are voracious
8: Goblins like fire
9: Goblins get stuck easily
10: Goblins believe writing steals your soul

Sandpoint, Part II

As one approaches the town of Sandpoint, the footprint of civilization upon the Lost Coast grows more clear. Farmlands in the outlying moors and river valleys grow more numerous, and the blue-green waters of the Varisian Gulf bear more and more fi shing vessels upon its surface. Passage over creeks and rivers is more
often accomplished by wooden bridge than ford, and the Lost Coast Road itself grows wider and better-kept. Sight of Sandpoint from either approach (south or east) is kept hidden by the large upthrust limestone pavements known as the Devil’s Platter or the arc of rocky outcroppings known as Whistler’s Tors, but as the fi nal bend in the road is rounded, Sandpoint’s smoking chimneys and bustling streets greet the traveler with open arms and the promise of warm beds, a welcome sight indeed for those who have spent the last few days alone on the Lost Coast Road. From the south, entrance to Sandpoint is governed by a wooden bridge, while from the north a low stone wall gives the town a bit of protection. Here, the Lost Coast Road passes through a stone gatehouse that is generally watched by one or two guards—the southern bridge is typically unattended. Aside from the occasional goblin, the citizens of Sandpoint have traditionally had little worries about invasion or banditry—the region simply isn’t populated enough to make theft a lucrative business. Hanging from a bent nail at both the gatehouse and the southern bridge is a sign and a mirror—painted on each sign is the message: “Welcome to Sandpoint!
Please stop to see yourself as we see you!”